While modding is one of the most appealing parts of the gigantic The Elder Scrolls 5: Skyrim, one addition takes modder Galandil three years to finish.
Although The Elder Scrolls 5: Skyrim released nearly five years ago, the mod community built around Bethesda’s epic fantasy game has only grown stronger over that period of time. The Elder Scrolls 5: Skyrim is the kind of game that prides itself on offering its players not just an incredibly long and fulfilling plethora of baseline content, but the opportunity for fans to customize their adventures within the world of Tamriel.
Still, the dedication from some members of the modding community in Skyrim is, quite frankly, astounding. One of the newest mods made available to the community, Holds: The City Overhaul, is an incredibly detailed and deep addition that adds so many new updates that it’s a wonder it wasn’t produced by Bethesda itself. Galandil, the modder behind the gargantuan effort, built the mod to focus primarily on architecture while also expanding many of the different cities’ histories, character backgrounds, outfits, and books.
As if that wasn’t enough, the Holds: The City Overhaul mod also adds new settlements named Black Moor and Amber Guard. Although the content is impressive in its own right, however, perhaps the most shocking information regarding Holds: The City Overhauls is the fact that it took Galandil over three entire years to finish. In a quote from the modder, he stated:
“The aim of all of this is to create a more memorable and diverse experience, making the cities actually feel like cities hopefully without ruining the natural and realistic design of the vanilla game.”
Given that Bethesda is in no rush to produce a sequel to Skyrim, mods like Galandil’s help the community surrounding the game continue to thrive in lieu of official releases. Of course, Bethesda is likely working on a new game already, and Fallout 4 only released six months ago, producing a huge mod community of its own that has embraced everything from in-game improvements to Star Wars trailer remakes using the Fallout 4 engine.
When it comes to mods like Galandil’s, however, the real story is the amount of time and energy fans are willing to sink into a game they believe is truly well made. It’s a ringing endorsement for Bethesda that Galandil would spend three years working on a mod and then release it for free to help bolster Bethesda’s mod community that is already renowned for being one of the most passionate groups of people in the video game industry. That kind of dynamic benefits all gamers, and hopefully that attitude carries on beyond both Skyrim and Fallout 4 and into the next Bethesda creation as well.