Fallout 4 is on fire breaking records and even parts of the Internet. Todd Howard, Fallout 4 game director, continues to fan those flames, teasing a post-launch expansion pack.
Surpassing previous sales records and even causing drasticdrops in traffic to popular adult video websites, Fallout 4 will no doubt continue to make waves with its first upcoming downloadable content (DLC), which has many gamers eagerly anticipating its release early next year.
Because the game was just launched, Bethesda wants players toexplore Fallout 4’s expansive Commonwealth first before its developers finalize what gets included in the game’s expansion packs.
The previous game in the series, Fallout 3, eventually had five paid DLC expansions released after its initial launch. Operation Anchorage, The Pitt, Broken Steel, Point Lookout and Mothership Zeta all came with achievements, items, new quests and more. We pretty much expect the same treatment for Fallout 4, but hopefully with a nugget or two of never-before-seen additions.
For Fallout 4, Bethesda is taking on a different approach in its development of the game’s DLCs. The company will consider feedback from the game’s players and will be monitoring what players like and dislike so it can shape future updates and content for DLCs all based on what the fans want.
“Because what they bring to it is really important[,] we’re going to see what people like, what they want more of, what they want different, and we’re going to do that,” Howard said of fans, adding, “Our fans are amazing; they’re super-smart. This is important to them, just like it is to us.”
On the flip side, however, some players are doubting Bethesda’s strategy with Fallout 4‘s DLCs. The company already received flak for taking preorders for the game’s DLCs even though there haven’t been any concrete plans on what kind of gameplay the expansion packs would even include. Now divergent members of the Fallout 4 community suspect they will be treated as guinea pigs for bugs, glitches and content gaps.